Visualization Background

Visualization
Graphics, specifically data visualizations, are usually the simplest and most powerful means for communicating results. This important concept has been expanded to include the use of visualizations for representing geographical data, or geovisualizations. Geovisualizations can differ in their complexity and quality, from photorealistic products, to block structures with textures painted on them to simple imagery draped over an elevation model. Most of our work at the University of Kansas deals with photorealistic visualizations that include lighting and atmospheric effects, detailed vegetation modeling and complex animation ability. These realistic visualizations of natural landscapes, often called virtual worlds or virtual environments, provide a delivery tool for the results of environmental change studies and management plans, especially concerning forested environments. Geovisualizations can also be used to form hypotheses and explore data more effectively than traditional graphic representations.

Until recently, forest visualization efforts have focused primarily upon illustrating static concepts or possible outcomes of management actions. Visualizations can be enhanced by animating the static visualizations through time, benefiting from the fact that, perceptually, human vision is "hardwired" to detect motion. In addition to animation through time, visualizations can also use animation to move the viewer through a three-dimensional landscape. The combination of visualization and animation can provide a more effective representation of data describing changing land cover.

Software
Visualization and animation tools are still quite rudimentary in commercially available remote sensing and GIS software packages. By combining the functions of numerous pieces of software it is possible to demonstrate what a single geospatial package may someday be capable of producing. This project relied on five different types of software: Remote Sensing image analysis, GIS, image editing, video editing, and landscape visualization. After an exhaustive search, 3D Nature's Visual Nature Studio (VNS) was chosen as the most appropriate photo-realistic visualization software package for exploring forest rendering techniques at a variety of scales. Along with its lifelike rendering ability, VNS was selected for a number of other specific qualities:

  • Integration with georeferenced GIS datasets
  • Flexibility of land cover type development using "ecosystems" and "ecotypes"
  • Use of raster or vector formats to drive rendered vegetation components
  • Both motion and time-series animation ability.

Project Design
Before starting any visualization project it is important to consider the available data, the size of the study area and the intended use of the resulting products. For Yellowstone, the visualizations attempted to accurately recreate the landscape and vegetation communities, as determined from multi-spectral imagery, at scales ranging from the entire park landscape down to individual stands of trees. The Kansas project used a more temporally rich but spectrally poor data set, in the form of six sets of panchromatic airphotos taken from 1941 to 2002. Due to the difference in data types, the Kansas visualizations were constructed with the goal of capturing the process of forest cover change within a much smaller study area by focusing more on animation techniques than accurate tree type representations. Taken individually, each static or animated visualization product provides a unique method for displaying diverse aspects of forest cover change.


Please contact the author (mdunbar@ku.edu) for permission prior to using any images or animations obtained from this site. Full resolution animations (720x480) are also available upon request.